WARNING: TEDIUM ALERT! This page contains a lot of negative information,
such as “nothing works at this corner”. This is so if someone is
curious about an area, they don’t have to test everything themselves. If
you’re looking for the unusual actions, skim; drink coffee; don’t
try to read it all in one sitting. Shortcuts have the word shortcut, in
boldface.
SWAMPY
AREA AND STONE WALL WITH SMALL CASCADES: The corner bug works
nicely at the cascades. Pull up, turn right, and use the corner with the
drop-off and column. Lara can jump and hang from the horizontal notch in the
nearby tree trunk, then pull up and crawl around, but there's nothing valuable
to do. Note that the last column on the right is topped by one of those odd
three-part textures.
OVERGROWN
COURTYARD: The arch bug doesn't work at the three columns
along one wall, or at the trunks of the two trees. (8/15/06
– Was trying crawl corner bug on the left corner of the center column,
right face. Angled till Lara shifted to the left during a vertical jump. She
didn’t appear imbedded at all. Accidentally pressed Roll;she’s on
top of the Ganesha wall! Redid, pressed Crouch, then Forward; Lara moved to the
Crawrling position and shifted right, into the wall. Released Crouch, held
Forward; Lara appeared on the wall! Corner where Lara climbs out of underwater tunnel:
crawl-corner bug works to imbed her in the wall, then rolling puts her at the
top in a 45-degree-out flickering state. Turning toward the wall causes the
flicker rate to be slower and slower. Eventuallly she drops more than a body
length, pops back up flickering faster, now moving along the wall! When she
reaches the end of the wall, she pops even higher, then falls fatally.)
It does work at the entrance door to the courtyard, both corners. It won't work
unless you line up the outside edge of Lara's foot slightly beyond the edge
(before turning 45 degrees).
If the inside of her heel is lined up slightly over the line (as
in the screen shot), flicker motion is possible from either side of the
doorway. (8/15/06 – If Lara rolls into the bug, angled flicker motion
starts every time I’ve tried it) The left side just
stops at a wall, but from the right edge of the door, Lara travels until she
lands on the L-shaped rim of the temple! Lara can hop onto two triangular
corners of the temple roof. She is a little too far from the bent tree trunk in
the overgrown courtyard to catch it. If she jumps from that end of the “L”,
she slides down to rocks she can reach from the ground. On the other arm of the
“L”, she can catch the top of the doorway, but then must drop into
the quicksand. Or a running jump takes her across the quicksand to solid ground
below the small cascades. For a shortcut
to the end of the level, go to the end of the arm by the quicksand; jump to the
right to land on the lower level platform beyond the barrier; jump and catch
the inclined edge to the left; go up to fight the monkey for the Indra key;
finally, proceed normally past the tiger and open the exit with the Indra key.
Of course, you’ve skipped several secrets and a lot of fun. As an
alternate shortcut, take a running
jump toward the lowest step from the temple, and just keep walking.
Lara’s head will rise from the quicksand one square before the side of
the step.
The corner where Lara falls onto the L-shaped ledge allows flicker
motion in both directions, but to no particular purpose. The next corner to the
right does not allow the corner bug on the left face, but on the right face an
arch-type bug works. However, that same face allows Lara simply to jump and
catch the edge at the leaf surface and pull up. Walk to find the limits of this
leafy floor. Line up looking straight down the edge of the shelf, about three
quarters of a square from the next incline. Hop back, then turn about 15
degrees left, run and jump using full left in the air. To move beyond the next
incline, hang from the edge and traverse right past the incline to another
triangle. It’s a dead end there. When you hang from the edge, crawl
backwards since a hop back may cause Lara to miss her grip. On the other hand,
if she drops just jump up and catch! The whole three-square long line lets Lara
jump from the ground. Perhaps there are other non-obvious edges in the leafy
layers.
With
the previous sentence in mind, go to the other arm of the “L”. Look
back to the corner and see solid green slopes coming down to the leaf layer.
Jump and catch this edge. Traverse left. The three squares closest to the wall
are too steep to stand on, but the last one allows Lara to pull up and stand.
There’s a whole other landscape up there! Hop up from the first square
and walk up to the green hilltop (treetop?). Beyond the edge of space, you can
see disconnected bits of the land around the quicksand area. If you
haven’t been to the small cascades yet, you can see two prizes floating
in blackness. If you skipped the large med-pack on the way down the slide, it
can be seen much higher and to the left.
Now
turn around. You can see the three carvings of Ganesha at the top of the wall
on the opposite side of the overgrown courtyard. Walk back down the hill until
you are stopped by the drop-off. A running jump over the inclined treetop ahead
allows Lara to catch the Ganesha wall. Pull up and walk back and forth over the
peaked sections as you wish. Beyond another edge of space, note more
disconnected landscape around the large pool. Jumping off the ends of the wall
doesn’t reach anything but the ground, so go to a peak and take a running
jump back over the sloping wood to one of the three squares at the near edge of
the green mound.
Turn around and walk to the right side. You can walk off
the mound to one leafy square. Jump to the sloping wood or to the right of it,
and Lara falls below the leaves to the bent tree trunk that she couldn’t
jump to from the “L”. To return to the green mound, catch the edge
of the leafy square and walk back.
The tall tree toward the starting slide allows corner bugs on
faces where Lara can stand. I only got flicker motion to work from the near
left corner (as viewed from the hilltop).
Wow, almost two extra pages from flicker motion above the doorway!
NOTE: Stiletto shows Lara getting on top of the
Ganesha wall via the crawl-corner bug, so it’s likely he’s known
about this high area.
Theresa’s
site has several ways to get to the high area, but they don’t seem to
work anymore. However, her site has a non-bug
method reported by Bruce Veazie. Near the end of the level, when the
tiger appears below, turn left and walk to the wall at the end of the ledge.
Sidestep to the edge. Hop back once and step back either once or twice.
Sidestep again to make sure Lara is right at the edge. Turn Lara so the left
edge of her braid is even with the edge of the wall. Hop back and take a
running jump, with Left held immediately after takeoff. Lara should barely land
on the ledge beyond the wall. The flicker motion method is more finicky, but
allows shortcuts.
MULTI-LEVEL
ROOM WITH SPIKES & HOLLOW LOG: At the bottom of the
cave, below SECRET #5, the arch
bug works on neither side of the large opening back to SECRET #4, but combined with the crawl-corner bug, it does!
On the left, you usually pop through to the slope on the wall with the two
openings, and slide or jump to the upper courtyard. On the right, you're stuck
under the walkway, flickering; Action releases Lara, as usual. (After
moving to Windows XP, I can’t get the crawl-corner bug to work. Did the
modification to tomb3.exe that I downloaded do away with it? The corner in the overgrown courtyard that Stiletto
pictures also does not work. 8/15/06 The trick is to not jump too many times
before crouching – Lara’s foot is barely within the wall.)
MOSSY AREA WITH SQUARE PILLARS - FLOODED: After
climbing onto the lowest square of the waterfall, turn right and pull up through
the grate. Useless.
On the shelf next to the highest pillar standing out from the
falls, the corner bug works to the right. But if you hold down the jump key,
Lara flips off the top to her doom; if you hold Action and do one jump at a
time, she slides off the top to the slightly sloped rock.
From the level's initial position, move one and a half squares
forward and half a square left. The arch bug works there, sending Lara into the
branches. You probably want to get the small med-pack in the tree trunk first.
After
killing the cobras, go back through the opening in the tree to a rock column
attached to the wall. The corner bug works from both faces of the left corner.
The left face produces a cyclical jump/fall at the intersection of two
branches; attempting to cause a safe landing only led to a fall. But the right
face allows Lara to bug through the branch to a safe landing. A
jump takes Lara to the alcove with flares.
Or after the cobracide go to the right of the tree with the
opening and one more tree, to the masonry wall. On the right corner of the
column that projects from the wall, the corner bug works on both faces, as does
flicker motion. On the left face the flicker motion drops Lara onto the branch
leading to the alcove with flares.
As Stella says, taking a shortcut
to the branches makes Lara miss several kills and pickups, but no secrets.
The corner bug lets Lara come back out of the opening where she
opened the trapdoor with the lever. Use the one available corner at the bottom.
If you just try it with continuous jumping, Lara will appear above the higher
level, but sometimes her feet aren't on it, so she falls at once. Otherwise she
oscillates indefinitely between the level and the ceiling; turn right until she
comes to rest.
It looks like an arch bug that fails from just using Jump, so the
cure is the same: do something to get more onto the block. It takes a lot of
jumping to move into the surface, even at the correct angle. Stop when most of
her right thigh is imbedded. Then a run or walk forward leaves her bouncing
repeatedly as above. Or just do all of the jumping with the Right key held;
when Lara's deep enough into the wall, she has good footing when she arrives.
She bounces off the ceiling two or three times, then does a big side flip down
to a cobra. There's no damage, unless the cobra is still alive.
The arch bug doesn't work at either side of the large recess
opposite the mudslide (corner and crawl versions were tried).
On the ledge at the right of the large mudslide, there are four
corners. Neither corner nor crawl bugs work on them.
After
crossing the mudslide, note the two columns flanking the waterfall. Pull up to
the right of either column, then turn left and use the corner bug (the crawl
bug doesn't work). Jump back to the column next to the large tree. Drop down
the other side to get on top of the mudslide! The back of the mud is at the
edge of game space. Note that the tree and column are invisible from this side.
In the back left corner is another of those strangely-textured squares, with
half reflecting, one quarter rushing water, and one quarter rock. Could these
be test areas for the game builders? Or palettes?

The corner bug (only) works on the column at the turn of the
walkway, but there's nothing to do there but lose a little health dropping back
down.
Climb onto the water at the next waterfall. To the right, the
corner bug gets Lara on top of the column. Take a running jump to the next
column, then run off the other side to the ledge. It looks like a leap might be
possible to the arch beyond the Uzi clips, but there's not enough game space
above the arch. Just drop down to the Uzi clips.
TREETOPS: At the first limb
you reach next to a trunk, the corner bug doesn't work at the right edge (the
left edge of the trunk is inaccessible).
At both masonry edges near the flares, the corner bug works with
Lara flickering at the top until Action is pressed. For both corners, she falls
out of the wall before a warning step sound, but in any case she would just
halt at the back of the alcove.
Walk away from the flares alcove. Go left to get on the opposite
side of the trunk. The corner bug fails at both edges of the trunk. The trunk
to the right doesn't work, either. Jump past the left side of that trunk, then
walk to its opposite side. The corner bug doesn't work on the right edge, but
the flicker-at-top version does on the left. Flicker motion works, but Lara
just falls from the tree at the other edge of the trunk.
Jump to the limb where the Desert Eagle clips are visible on the limb
to the right. The corner bug works on the edge to the right, with
flicker-at-top. Flicker motion drops Lara to the ground.
Jump to the Desert Eagle clips. The left edge of the trunk
supports the usual flicker-at-top corner bug. This is the same corner as the
previous paragraph, but Lara falls before the proper flicker motion angle,
probably because of a foot-high extension of the face near her head.
WATERFALL CLIFF:
The left edge of the masonry near the end of the tree limb allows the corner
bug, with flicker-at-top until Action is pressed. For an odd situation, instead
of dropping turn Lara 135 degrees right, until she's looking straight along the
wall. Press Action, and she will land on the limb, with half her body in the
wall! Run forward to bug back up to the top of the wall. Flicker motion does
not occur. You can turn her farther if she’s standing half in the wall,
but before she’s looking straight along the wall, it ejects her
sideways.
On the short branch with the small med-pack, the right edge of the
trunk has unusual action of the corner bug. When the angle is correct, Lara
begins a rapid jumping near the bottom of the edge. Run forward,
and she moves onto the slightly higher waterfall surface. The left edge of the
trunk leads to the usual flicker-at-top. Flicker motion deposits Lara on the
same waterfall surface.
Jump to the short branch to the left. Neither side of the trunk
allows the corner bug.
Step behind the waterfall (upper level). There are no corner bugs
until the last edge before the slope that Lara must slide down and catch the
edge. The manner is unusual; turn right past 45 degrees, then
hold shift and press Forward. Lara will slowly ooze into the wall, until she
pops up to the ceiling. Flicker motion doesn’t work.
Alternate path: get behind the waterfall on the left. Then use the
safety-drop bug to land under the overhang (or jump directly from the med-pack
limb to the lower level behind the waterfall). Pick up the flares, then turn
right to kill the cobra. Walk forward and jump to the green flat spot by the
water. To get the shotgun shells, jump and pull up to the two squares, then
jump left to the shelf with the shells.
The safety-drop bug works even on the waterfall slope too steep to
stand on. After catching the edge, pull up then hop back as Lara nears a
standing position. Then release Action as the edge is about at mid-thigh; Lara
will land behind the waterfall on the lower level, even though the shelf she
must drop under is quite thick. This costs a little health.
Traverse along the waterfall and pull up before the crawlway with
the shotgun shells. The corner bug works at the corner with the missing bottom
section, but Lara is frozen in the air; you have to load a saved game. So crawl
to the shotgun shells and proceed to the area where Lara can stand. The far
corner of the shelf allows the corner bug with flicker-at-top, but not flicker
motion. The partial corner that you passed allows no bugs.
If you want to kill the cobra and get the flares, drop down and
walk to the green square next to the river. The corner bug works at the
division between the two green squares, but you just slide or flip off the
sloped top, to no purpose. After jumping behind the waterfall, the corner bug
with flicker-at-top works at the corner to your right, although flicker motion
doesn’t. Neither corner of the face to the left of the passage to the
cobra allows the corner bug.
At the beginning of the passage to the cobra, turn left. The
corner bug works there, with flicker-at-top. Flicker motion fails.
The corner bug works at neither side of the corner near the cobra.
Behind the waterfall near the flares: The corner bug doesn't work
at the right (facing the river), but does at the left. There’s no flicker
motion.
Return the way you came to the two green squares near the river.
Get on the slightly sloped block. The edge to your right doesn't allow the
corner bug. Instead, walk up the slope and jump to catch the two level squares
in the cliff wall, or walk to the upper right corner and turn right to jump and
catch the ledge where you meet the monkey.
Alternate
path: take an angled jump from the green flat spot by the water to the large
green triangle. Follow the water's edge to the column. At the corner that meets
the water, use the corner bug (the arch bug doesn't work at the other corner).
Look below, away from the water. On the ledge is a monkey; kill it. If it
hides, hang from the column, and it will come to patrol near Lara's shadow.
When it's dead, jump along the wall. Lara will slide down to the cobbled ledge
with no harm. Walk along the ledge and go back for the shotgun shells if you
skipped them. Enter the low opening on the ledge, kill the cobra etc., as in
Stella's walkthrough.
Incidentally, the corner bug doesn't work from atop the column,
and Lara can run off it with Action to land on the stone ledge where she
entered the area, with about 15% damage. If she jumps across the river to the
tree limb (with Action), it costs about 55% of health. Running off the column
doesn't make it across the river.
The corner at the right end of the overhang doesn’t allow a
bug.
TUNNEL LEADING INTO THE RUINS: After sliding down the hill beyond the first
cobra, look back uphill. The corner on the right allows the corner bug. Flicker
motion works until the ceiling slants down to Lara’s height.
Go to the left edge of the passage to the next cobra. The corner
bug (but not flicker motion) works here too, only on the left face. Enter the
passage, walk to the wall ahead (I suggest you kill the cobra on the way), then
you can use the corner to the right for the corner bug (with flicker motion
this time), again only on the left face. All the other corners between the two
slide slopes don't allow the corner bug.
ROOM WITH FIRST SIX-ARMED STATUE: I
found neither corner nor arch bugs in the room.
ROOM WITH GATE & TWO KEYHOLES: Note
the afore-mentioned gate. Go to any of the three columns along that wall with an
open right edge. The flicker-at-top corner bug works on both sides of each of
the three corners. Flicker motion works on all three right faces, but only on
the front face of the column in the left corner. No other corners in the room
support the corner or arch bugs.
When
approaching SECRET #1, first pull the block. Then when you push it, the
camera position moves to the other side of the block, then inside it
where it's invisible. See Lara straining away at nothing!
In the secret's tunnels, the corner bug works where Lara has her
back to the ramp under the boulder, on the right side of the opening. The
flicker-at-top version works from both sides of the corner. Flicker motion
works on the left face, but even though there’s a warning step on the right
face I gave up because the camera can’t look straight along the face,
making it hard to judge when Lara is looking straight along the face.
Three squares ahead, at the equivalent opening back to the first
corridor, the corner bug works as above. Flicker motion works as in the
previous corner.
No other corners in the secret area support the corner bug.
PATH TO FIRST GANESHA KEY (gate above
trapdoor): No corner bugs next to the quicksand or on the
end of the shelf above. No corner bugs up to the gauntlet.
ROOM
WITH CENTRAL STRUCTURE ABOVE POOL: Looking back at the
entrance door, the corner bug works inside the passage at the right corner, but
not flicker motion. There’s no bug on the other face, or on the left
corner.
The arch bug works on the central structure, at both sides of the
front, on the right side near the front, and on the back (where it's useful).
Face the left wall. All four right-side corners allow the
flicker-at-top corner bug on both sides of the corner. Flicker motion works on
all four right faces and on two of the left faces, but I gave up on the other
two; there’s only one open square to the right, so the camera position
won’t move far enough to let you look straight along the wall.
The corner bug works at the back right corner, both faces
(providing access to the central shaft) and the right edge on the shelf you've
just arrived on. Lara falls a couple of degrees before aligning for flicker
motion, even though the warning sound occurs.
No other corner or arch bugs exist in the room. I did check the
corners on the shelf on the central structure, both levels, and I tried to use
the movable block as a launching platform for all the available corners.
ROOM WITH POOL & INVISIBLE PLATFORMS: None
of the corners on the entrance side support the corner bug. On the statue side,
there are no bugs around the switch structure. Arch bugs work on both sides of
the door to the left; the right side even supports flicker motion, even though
no warning sound was heard. I couldn’t get flicker motion to work on the
left. Inside the opening, the right corner doesn’t allow a bug, but the
left does, with flicker motion.
ROOM WITH MOVING SPIKED WALL & FIRST
GANESHA KEY: As you exit this room, the start of the passage
allows no bugs at either corner. As you enter the passageway to the right of
the mudslide, turn around. The left edge of the opening allows the
flicker-at-top corner bug.
The two side alcoves near the top of the mudslide have no bugs.
As you step off the mudslide into the corridor, the right corner
allows flicker motion.
There are no more bugs before the two gates to the path choice.
The left path (with the boulder) has no bugs.
The right path shows a corner bug at the right corner of the start
of the long corridor, only on the right face. Flicker motion works.
The corner by the statue allows the corner bug with flicker
motion, both faces.
There are no more bugs before you drop back into the ROOM WITH
GATE & TWO KEYHOLES.
Returning to the ROOM WITH GATE & TWO KEYHOLES: I
failed to kill the six-armed statue, having blundered into the trap door, and
simply gone on. When I later dropped into the room, she circled beneath my
hanging point of course, but I was able to drop when she was facing away and
avoid her long enough to kill her with three more shotgun blasts.
PATH
TO SECOND GANESHA KEY (other small gate): There are no bugs
from the small gate to the…
ROOM WITH EMPTY POOL & LEVER: The
corner column to the right of the exit has flicker motion on both sides.
There are no other bugs in the room, including the tunnel in the
pool and the passage to the…
ROOM WITH POOL & FIRE-BREATHING STATUES: The
corners near the statues have no bugs, on either face.
TALL
ROOM WITH POOL & LEDGES: I tried the swim corner
bugs on corners in all four directions, but they didn’t work. Since the
crawl-corner bug has stopped working, it seems likely that swim corner bugs
won’t work also.
The corner by the med-pack has no bugs.
The corner of the ladder shows no bugs.
The platform that you backflip to doesn’t have bugs.
There are no bugs at the next platform, which you jump to.
The slanted platform has no bugs.
The platform you climb to has no bugs.
After jumping to the next platform you will find no bugs.
The cobra platform has no bugs.
The next platform allows flicker motion.
After the boulder rolls overhead, you will find no bugs at the
corners near the entrance or by the blades.
There are no bugs in the area reached by crawling through the spikes,
consisting of the corner at the entrance and the four corners at the short exit
passage.
After jumping over the pit to the save/power-up crystal, turn
around. The left corner by the pit has no bugs; the right corner supports
flicker motion. The two corners one square back from the pit have no bugs. Both
faces of the corner near the crystal allow the bug. Since flicker motion could
only go one square on either face, I gave up trying.
There are no bugs at the corner near the cobra prior to SECRET #4.
After moving the multiple blocks to reach the switch, it's possible to move the
blocks on each side of the switch. There's nothing in those squares. It's also
possible to move the block pushed into the next room. There's nothing there
either.
After pushing blocks A and B, the left corner of the new opening
allows the bug on the left face. I didn’t get flicker motion to work (in
one try). The right face and both faces of the right corner have no bugs.
I moved block D to the left (not right as Stella shows). The
exposed corner of block D allows flicker motion on both faces.
There are no bugs at the three corners (including block B) near
the start of the next passage.
Beyond the spike pit, the corner with the sloping block in front
of the right face allows the flicker-at-top bug on the left face. Several tries
for flicker motion failed.
The corner before the shaft to the water allows flicker motion on
both faces.
ROOM WITH EMPTY POOL & LEVER and ROOM WITH
POOL & FIRE-BREATHING STATUES: Looking down at the
descended spiked ceiling, the corner on the right supports flicker motion. The
corner on the left has no bugs, nor do the corners entering the next room.
The corners along the wall you entered through have no bugs.
The shelf support near the save/power-up crystal allows flicker
motion only on the middle face, at the left corner. The support at the other
end of the room has no bugs.
At the column to the right of the next gate, the left corner has
no bugs. But the right corner allows the flicker-at-top bug on both faces.
Flicker motion only works on the left face; Lara falls from the right face a
few degrees before she’s properly aligned, probably because the top
couple of feet extends past the corner.
All of the above applies to left-side column.
On the shelves, only the corner on the left side lets the corner
bug work. I couldn’t produce flicker motion in several tries.
After opening the gate doors, the corner bug didn’t work
near the hinge on either side. When they’re closed again, there are still
no corner bugs by the hinges.
From
the right corner of the pit, there’s no bug from within the pit. On the
corridor face, flicker motion carries Lara past the fire-breathing statue. At
the corner where she drops out of the wall (near the fire-breathing statue),
turn around, and flicker motion will take Lara into the next room, where she
falls onto the low block to the left of the door. The other face of the
starting corner doesn’t allow a bug.
On the other hand, the left corner of the pit allows the corner
bug on both faces. I couldn’t make flicker motion work inside the pit,
but again on the corridor face, it moves Lara to the corner near the
fire-breathing statue. In this case, there are no bugs at this corner.
ROOM WITH THREE SIX-ARMED STATUES: At the entrance from the right-side
passage, the corners of the entrance doorway have no bugs, and the nearby
column attached to the wall also has none.
On the other side, that doorway also has no bugs, but the column has
flicker motion on both faces of the left corner. The right corner is bugless.
The pool corners don’t have bugs.
The Ganesha door has no bugs at the two corners or hinge corner on
the right, but the right corner of the left column allows Lara to bug up to the
top of the stairway.
The corners near the third statue of Shiva are inaccessible; Lara
cannot enter the area that contains the statue.
From the next room, the corners near the hinges still show no
bugs.
The left corner of the pit supports flicker motion on both faces.
The right corner does on the right face, but the face in the pit doesn’t
even have the corner bug.
The
corner in the right passage has no bug on the left face, but allows flicker
motion on the right face; Lara disappears most of the way into the wall above
the crawl space. If you press Crawl, she drops into the crawl space on one
knee, whereas Action does nothing. Attempting to turn causes her to be ejected
from the wall.
The corner in the left passage displays no bugs.
FINAL AREA - THREE KEYS & THREE LOCKS:
The three edges of the entrance crawl spaces don’t allow
bugs.
The two corners near the crawl space at the end of the room
farthest from the next room have no bugs, but the corner on the opposite side
of the room shows flicker motion on both faces. The left face allows seven
squares of motion.
The corner one square to the right of the other crawl space has no
bugs. The corner one more square to the right has the corner bug only on the
right face, but no flicker motion. This may be because the ceiling bends up at
the corner on a 45-degree angle.
There is a one-square-thick wall between the two rooms. Looking at
the end of that wall, the right corner allows the bug on both faces, but
neither face has flicker motion. Perhaps this is because neither face has a
flat ceiling next to it.
The main room has a pair of corners projecting from diagonally
opposite corners of the room. The pair to the left of the body against one wall
(where you found flares) has flicker motion on all four faces. The other pair
has no bugs.
The two corners at the wall separating the last room have no bugs.
The corner to the left of the three keyholes has flicker motion on
both faces.
I found no arch bugs at the opening to the exit from the level.
Inside the opening, there is no corner bug.
LEDGE JUMPING ALONG THE RIVER - SECRET #1: Walk
toward the large opening where Lara entered the level in the cut scene. Save
your game because it's easy to get stuck or die after the bug works. On the
left side (looking back into the opening), even with the cliff face, an odd
variant of the corner bug leaves Lara on top of the cliff! It works on both
sides of the corner. Be sure to do just one jump at a time, or she'll launch
into space and die on landing. At the correct angle, her arm disappears into
the wall, and on the second jump, she levitates through an
overhang to appear on a sloped block, where she immediately slides to the
flatter top of the overhang. She can then move only a few blocks to the left.
The highest block has the sky too close to jump or climb onto, but crawling
works - but then she's stuck. It's tempting to try jumping over the back of the
stones to some isolated slopes that you can see, but there's no space behind
the blocks, so Lara just bangs her nose.
The next corner out and left works even better; continuous jumping
is OK. Only the right side of the corner works.
From the cliff top, it's possible to jump into a cove near the
ruined temple blocks, then climb out after swimming around the temple stone; or
take a running jump across the opening from the previous level, and Lara will
slide down without injury.
The fallen temple blocks cause some amusing situations. From the
starting position at the above-mentioned corner, hop back onto the temple
block. Lara is immediately bounced back up to the ledge. Or place Lara at the
shallow "V" formed by the blocks at the lip of the shelf, turn right
and take a standing jump to land next to the wall, between the two temple
blocks. Lara will vibrate in place, probably because each block in turn tries
to eject her to the side. Jumping leaves her in the same situation; jumping to
the right sometimes leaves Lara vibrating at the outside of the
temple blocks! Turning too far either way causes her to scoot out from the wall
and drop to the ground. But the funniest action is caused by a side step
(either way!), which will give you the best view of the sideways scoot over the
blocks.
Enter
the small alcove to the right of the level entrance. Use the corner bug at the
one available corner. Again, Lara levitates through the cliff. Should this be
considered a form of the arch bug? Two-and-a-half squares are accessible, but
it's only for the view. Lara can descend by jumping into the cove, or dropping
to the same slope she leaped to from the other side of the level entrance.
To the left of the single temple block, the corner bug works at
the edge that has a 45-degree slope to the left. But Lara always appears high
in empty space, and falls to her doom. This occurs even with single jumps with
Action, jumping forward or to the right, or imbedding in the wall followed by
the crawl position, then Forward.
Two squares before the ladder to SECRET #1, the corner bug works
under the overhang. Flicker motion dumps Lara into the river.
SECRET #1: In the secret
area, use the corner bug on either side of the right edge of the first column
you see after entering. The arch bug doesn't work at the entrance opening.
INTO THE CAVES: It looks like the arch bug should work at both edges of
the entrance to the crawlspace, but no.
The
corner a few squares in where the tunnel makes a right turn allows the
flicker-at-top bug on both faces. Lara always falls out of the wall on the
right face well before she’s aligned, but on the left face flicker motion
occurs, if Lara’s foot is almost beyond the line before you turn her 45
degrees. She flickers along some quite variable ceiling heights.
At the first deep pit, the two corners to the right have no bugs.
The first two corners after the pit on the left show flicker-at-top bugs on all
three faces, but no flicker motion.
Ahead is a pit to jump with a ladder on the near side. Before it,
the three corners on the right don’t have bugs. On the left, the left
corner of the alcove and the corner at the edge of the pit are without bugs.
On the other side, the corners next to the pit have no bugs. The
next corner on the left is also bugless. The next corner on the right has the
bug only on the right face, but there’s no flicker motion.
The corner bug works at the next corner on the right; flicker
motion occurs for four squares.
Across the cave, there are no bugs at the two corners. To the left
of them the high opening shows no bugs even with its edges.
The two corners ahead on the right (at the end of a large quad
bike jump) don’t show bugs.
The corner on the left just before the large jump doesn’t
allow a bug.
The corners at the mouth of the small side tunnel high in the left
wall have no bugs.
I tried to jump the quad bike to the small side tunnel; it seems
unlikely.
The corner at the cobra supports flicker motion on both faces. The
left takes Lara over a pull-up.
The two corners bracketing the second cobra have no bugs.
The corner near the gated exit allows the flicker-at-top corner
bug on both faces; only the left face allows flicker motion. The two corners to
the left have no bugs.
There are no bugs at the gated exit, outside or inside.
ALONG THE RIVER (left at the fork): The
corners at the start of the fork have no bugs.
The three corners on the right before the steeper cave floor
don’t exhibit any bugs. Neither do the three corners on the left.
The corners on both sides of the cave where it widens out also
have no bugs.
The tunnel turns right near a deep pit. There are four corners in
the wall separating the next section. Only the corner further from the pit and
on the left has any bugs. The right face allows flicker motion, but I
couldn’t get it to work on the left face.
Past the hole in the floor to the river, the corner on the left
allows the corner bug to work on both faces. The irregularities of the ceiling
probably are preventing flicker motion from working.
Another corner on the left, one square before the left turn to
exit the cave, allows the corner bug on both faces. The right face lets flicker
motion work, but one can’t look along the left face, so I gave up trying
to make it work.
The right corner at the exit from the cave shows no bugs. The left
corner has the bug only on the right face. Flicker motion dumps Lara to her
doom in the river.
The outer corners of the exit don’t have bugs.
There are no bugs at the two corners inside the
After jumping the gap at the end of the rock causeway, dismount
and walk to the high column at the right side of the opening you just jumped
into. At the corner next to the gap, the corner bug works, but there's no space
above the column, so Lara just flickers at the top until you press Action. I
tried several alignments but couldn’t evoke flicker motion.

At
the first divide after the jump flicker motion works, both sides. On the right
face line Lara’s foot up a little inside of the step up at the corner; do
the opposite on the left face, where Lara flickers over the arch above the
trail below, then lands on a square with access to five or six nearby squares,
some by jumps. I suggest a save before exploring since some positions get you
stuck, and reproducing the flicker motion is somewhat finicky.
Back on the cave floor, go parallel to the narrow ledge, then
right to the tree at the river’s edge. Turn left and proceed to the left
turn back into the rocks. The corner at your left allows the bug. Flicker
motion occurs only on the right face.
Continue to another strip of river edge. Because it’s
“aimed” the same as many other bug corners, you’d expect the
corner on your right to support the bug, but it doesn’t.
Below the narrow ledge, a few squares before the small gap, the
right corner of a slab under the ledge supports the arch bug from the left side
of the corner, and a corner bug through the ledge on the right
side. Of course, Lara could just run up the ledge.
Another right-hand corner near the beginning of the ledge works
the same as above.
The tall column in the corner, a few squares before the low end of
the narrow ledge, allows the flicker motion on both faces of the corner. Align
Lara’s outside foot as far inside of the line as you can.
On the narrow ledge, the corner near the end of the tree limb
allows flicker motion on both sides. On both faces, align Lara’s foot a little
beyond the line. On the right, having all of her foot a little inside the line
also worked.
Stella suggests leaving the bike after the jump to the rocky
canyon. But driving over the edge on the left (and most other places) causes no
damage. Then you can drive through the
THE RUINS (right at the fork): The
corner at the beginning of the fork doesn’t allow bugs.
At the tunnel mouth before the jump to the ruins, the
flicker-at-top corner bug works at both sides. Lara drops before she’s
aligned for flicker motion (both sides).
After jumping the river, walk behind the tree trunk to the right,
in the deep shadow. Flicker motion works from the right edge of the trunk.
TUNNEL INTO
THE RUINS: At the top of
the hill is an opening on your left to flares and Uzi clips.
The outer right corner of the entrance allows a corner bug
on both faces. Only the left face allows flicker motion.
L-SHAPED ROOM
WITH LIT TORCHES & TWO KEYHOLES: In the first raised alcove, at the left corner flicker motion
occurs inside the alcove, but not on the outside face.
The left corner
of the alcove with the shotgun shells allows flicker motion on both faces.
The corner at
the bend of the “L” supports flicker motion on both faces.
The
similarly-oriented corner three squares ahead also shows flicker motion on both
faces.
One square
before the hole in the ceiling, the corner at left allows the corner bug, only
on the left face. Lara bugs through the ceiling, onto a rock four
squares higher in the…
OUTDOOR AREA WITH QUICKSAND POOL: No
bugs were found around or below the save/power-up crystal. There were none by
the first gate, nor in the opening in the brick wall.
Walk between the tree trunk and the nearby wall. The trunk corner
on the left allows the corner bug on both faces. I couldn’t get flicker
motion to work in a couple of tries.
The corner that points the same on the green column at the other
end of the area doesn’t allow the bug.
SECOND OUTDOOR AREA WITH TREE BRANCHES CONNECTING TO L-SHAPED
LEDGE: After jumping to
the first branch, the right corner of the tree trunk allows flicker motion,
which drops Lara onto the branch to the left. Of course, it’s much easier
just to jump there.
There are no
bugs at the corners on the L-shaped ledge.
BUILDING WITH TWO FLOORS & FIRE-BREATHING
STATUE: To avoid the last four monkeys, leave the SECOND GATE KEY and
other goodies for now. Drop through the floor (avoiding the fire from the
statue) and enter the next room, killing monkeys as necessary. Push the button
in the alcove to open the two gates; the four monkeys will not appear unless
you step into the exit doorway. Ascend to the second floor by standing at the
edge of the platform with the fire-breathing statue and catching the far edge
of the ceiling hole with a standing jump. Now get the KEY and goodies, and exit
by the open second-floor door. Safety-drop from the outside ledge and continue.
When you finally jump the quad bike over the quicksand, drive into the
building. The monkeys will appear, and you can turn them into road kill (mean,
but they’ll chew on Lara if they get a chance).
SECOND OUTDOOR AREA (back to it): I tested this area after solving the
puzzles. As you enter, go left behind the open small gate. The arch bug
works there, with a run forward, a jump forward, or a vertical jump. The
complete arch bug, even with a shelf overhead! The bug works from the right
side of the corner also. This could be handy if you fall or drop from the limb
when you first enter the area.
Turn right from the above corner. Move toward the mossy rock wall.
At the corner as the passage opens to the left, flicker motion works on both
faces. The right face goes for nine squares.
Go back to the small gate, then left to the end column. At the corner
next to the tree limb, the left face sends Lara to a flicker-at-top corner bug
on the second level (the right face does nothing). Flicker motion
fails, but Lara lands on the tree limb when you turn her far enough. At the
left corner, both sides of the corner support flicker motion.
The corner near the shotgun shells in the high alcove allows the
flicker-at-top corner bug from the left face, but not flicker motion. On the
right face, flicker motion occurs from both levels, and the ground level only
goes up to the bottom of the ledge.